Super Leap Day

Year: 2021
Role: Programmer
Tech: Unity, C#, HLSL
Platforms: iOS (Apple Arcade)


I worked as a Programmer at Nitrome, on the Apple Arcade game Super Leap Day from April 2021 - November 2022.

I Was responsible for a wide range of things from implementing gameplay features to UI screens to working on shaders for different effects in HLSL. Worked on the subsequent updates - implementing level generation, environment, enemies, and obstacles.

Play it on Iphone or Ipad -

iOS

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