I worked as a Programmer at Nitrome, on the Apple Arcade game Super Leap Day from April 2021 - November 2022.
I Was responsible for a wide range of things from implementing gameplay features to UI screens to working on shaders for different effects in HLSL. Worked on the subsequent updates - implementing level generation, environment, enemies, and obstacles.
I was initially contracted for a 3-month role which got extended to 20 months.
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