Super Leap Day

Year: 2021-2022
Role: Unity Programmer
Tech: Unity, C#, HLSL
Platforms: iOS, Apple Arcade

What I did

I worked as a programmer at Nitrome on Super Leap Day, contributing gameplay features, UI screens, shaders, and post-launch updates for the Apple Arcade release.

Highlights

  • Implemented gameplay features across levels, enemies, obstacles, and environments.
  • Worked on UI screens and interaction flows.
  • Created shader effects in HLSL for different visual moments.

Links

Super Leap Day gameplay preview - SLD