Super Leap Day
Year: 2021-2022
Role: Unity Programmer
Tech: Unity, C#, HLSL
Platforms: iOS, Apple Arcade
What I did
I worked as a programmer at Nitrome on Super Leap Day, contributing gameplay features, UI screens, shaders, and post-launch updates for the Apple Arcade release.
Highlights
- Implemented gameplay features across levels, enemies, obstacles, and environments.
- Worked on UI screens and interaction flows.
- Created shader effects in HLSL for different visual moments.
Links
iOS